I am a second-year master student at the University of Utah, currently working with Professor Cem Yuksel. I am interested in reproducing natural phenomena in a physically-based way. My philosophy is that nature is the best artist, so simulating nature is the best way of artistic creation. To be honest, I don't like mathmatical tools for their abstractness. But when they are used to represent natural phenomena, instead I feel they are attractive.
Hence, I'm now focusing on physically-based simulation and physically-based rendering. It's hard to tell which one I prefer. Although both of them have their own unique principles, they have a lot common ideas for simulating the nature which I appresicate. For example, the constitutive equation is just as beautiful as the rendering equation from my perspective. I believe I will continuely working on these two areas even if I choose one as my primary direction.
In my spare time, I enjoy working out, playing console games(my favorite now: Star Wars Battlefront II), reading, post rock music.
Last update: 2020/11/5
MS in Computing, Graphics Track, Aug.2019 ~ Apr.2021(expected), University of Utah, Overall GPA 4.00/4.00
B.Sc., Computer Science, Sep.2015 ~ June.2019, Zhejiang University of Technology, Overall GPA 84.6/100
Volumetric Path tracer
PCI-SPH simuator with particle fluid rendering in screen space
2D Flip simulator
cloth simulation and deformable objects(coming soon)